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        s3c2440之LCD字符顯示

        作者: 時間:2016-11-11 來源:網絡 收藏

        #define U32 unsigned int

        #define M5D(n) ((n) & 0x1fffff)


        #define rGPCCON (*(volatile unsigned *)0x56000020)
        #define rGPCDAT (*(volatile unsigned *)0x56000024)
        #define rGPCUP (*(volatile unsigned *)0x56000028)



        #define rGPDCON (*(volatile unsigned *)0x56000030)

        #define rGPDDAT (*(volatile unsigned *)0x56000034)

        #define rGPDUP (*(volatile unsigned *)0x56000038)



        #define rGPGCON (*(volatile unsigned *)0x56000060)

        #define rGPGDAT (*(volatile unsigned *)0x56000064)

        #define rGPGUP (*(volatile unsigned *)0x56000068)



        #define rLCDCON1 (*(volatile unsigned *)0x4d000000)

        #define rLCDCON2 (*(volatile unsigned *)0x4d000004)

        #define rLCDCON3 (*(volatile unsigned *)0x4d000008)

        #define rLCDCON4 (*(volatile unsigned *)0x4d00000c)

        #define rLCDCON5 (*(volatile unsigned *)0x4d000010)

        #define rLCDSADDR1 (*(volatile unsigned *)0x4d000014)

        #define rLCDSADDR2 (*(volatile unsigned *)0x4d000018)

        #define rLCDSADDR3 (*(volatile unsigned *)0x4d00001c)

        #define rLCDINTMSK (*(volatile unsigned *)0x4d00005c)

        #define rTCONSEL (*(volatile unsigned *)0x4d000060)



        #define LCD_WIDTH 320

        #define LCD_HEIGHT 240



        #define VSPW (3-1)

        #define VBPD (15-1)

        #define VFPD (12-1)



        #define HSPW (30-1)

        #define HBPD (38-1)

        #define HFPD (20-1)



        #define LINEVAL (LCD_HEIGHT-1)

        #define HOZVAL (LCD_WIDTH-1)



        /*for LCDCON1*/

        #define CLKVAL_TFT 6

        #define MVAL_USED 0

        #define PNRMODE_TFT 3

        #define BPPMODE_TFT 13





        /*for LCDCON5*/

        #define BPP24BL 0

        #define INVVCLK 0

        #define INVVLINE 1

        #define INVVFRAME 1

        #define INVVD 0

        #define INVVDEN 0

        #define PWREN 1

        #define BSWP 0

        #define HWSWP 0



        volatile U32 LCD_BUFFER[LCD_HEIGHT][LCD_WIDTH];



        unsigned char ning[]= /*寧*/

        {
        0x00,0x60,0x00,0x00,0x30,0x00,0x00,0x18,0x00,0x10,0x10,0x0C,0x1F,0xFF,0xFE,0x30,0x00,0x18,0x30,0x00,0x10,0x60,0x00,0x20,
        0x00,0x00,0x00,0x00,0x00,0x18,0x7F,0xFF,0xFC,0x00,0x18,0x00,0x00,0x18,0x00,0x00,0x18,0x00,0x00,0x18,0x00,0x00,0x18,0x00,
        0x00,0x18,0x00,0x00,0x18,0x00,0x00,0x18,0x00,0x00,0x18,0x00,0x00,0x18,0x00,0x01,0xF8,0x00,0x00,0x70,0x00,0x00,0x20,0x00
        };

        unsigned char bo[]= /*波*/

        {

        0x00,0x02,0x00,0x30,0x03,0x80,0x18,0x03,0x00,0x0C,0x03,0x00,0x08,0x83,0x0C,0x00,0xFF,0xFE,0x42,0xC3,0x0C,0x62,0xC3,0x18,
        0x32,0xC3,0x20,0x34,0xC3,0x00,0x14,0xC3,0x10,0x04,0xFF,0xF8,0x08,0xC8,0x30,0x08,0xC8,0x60,0x18,0xC4,0x60,0x78,0xC4,0xC0,
        0x18,0xC2,0xC0,0x18,0xC3,0x80,0x31,0x83,0x80,0x31,0x86,0xC0,0x33,0x0C,0x70,0x12,0x30,0x3E,0x04,0xC0,0x18,0x09,0x00,0x00

        };

        unsigned char da[]= /*大*/

        {

        0x00,0x20,0x00,0x00,0x38,0x00,0x00,0x30,0x00,0x00,0x30,0x00,0x00,0x30,0x00,0x00,0x30,0x00,0x00,0x30,0x10,0x00,0x30,0x38,
        0x3F,0xFF,0xFC,0x00,0x38,0x00,0x00,0x68,0x00,0x00,0x64,0x00,0x00,0x64,0x00,0x00,0xC6,0x00,0x00,0xC2,0x00,0x01,0x83,0x00,
        0x01,0x81,0x80,0x03,0x00,0xC0,0x06,0x00,0xF0,0x0C,0x00,0x78,0x18,0x00,0x3E,0x20,0x00,0x18,0x40,0x00,0x00,0x00,0x00,0x00,

        };
        unsigned char xue[]= /*學*/
        {

        0x00,0x20,0x00,0x08,0x30,0x40,0x04,0x10,0xF0,0x06,0x18,0xC0,0x03,0x18,0x80,0x03,0x11,0x80,0x12,0x01,0x0C,0x1F,0xFF,0xFE,
        0x30,0x00,0x0C,0x70,0x00,0x18,0x60,0x00,0xD0,0x07,0xFF,0xE0,0x00,0x01,0x80,0x00,0x16,0x00,0x00,0x18,0x00,0x00,0x18,0x0C,
        0x7F,0xFF,0xFE,0x00,0x18,0x00,0x00,0x18,0x00,0x00,0x18,0x00,0x00,0x18,0x00,0x01,0xF8,0x00,0x00,0x70,0x00,0x00,0x20,0x00

        };

        unsigned char ASCII_A[]= /*A*/

        {
        0x00, 0x00, 0x00, 0x10, 010, 0x18, 0x28, 0x28, 0x24, 0x3C, 0x44, 0x42, 0x42, 0xE7, 0x00, 0x00

        };

        unsigned char ASCII_R[]= /*R*/

        {

        0x00, 0x00, 0x00, 0xFC, 0x42, 0x42, 0x42, 0x7C, 0x48, 0x48, 0x44, 0x44, 0x42, 0xE3, 0x00, 0x00

        };

        unsigned char ASCII_M[]= /*M*/

        {

        0x00, 0x00, 0x00, 0xEE, 0x6C, 0x6C, 0x6C, 0x6C, 0x54, 0x54, 0x54, 0x54, 0x54, 0xD6, 0x00, 0x00

        };



        /*繪制背景*/

        void Brush_Background( U32 c)

        {

        int x,y ;

        for( y = 0 ; y < LCD_HEIGHT ; y++ )

        {

        for( x = 0 ; x < LCD_WIDTH ; x++ )

        {

        LCD_BUFFER[y][x] = c ;

        }

        }

        }



        /*繪制像素點*/

        void PutPixel(U32 x,U32 y, U32 c )

        {

        LCD_BUFFER[y][x] = c;

        }



        /*繪制大小為24×24的中文字符*/
        /*把LCD看成點陣,將數組char[]中的數據讀出,即點亮像素點,像素點顏色有自己來定,即通過PutPixel()函數來給要顯示的文字上色。每一個中文字符都是由24×24個像素點(可以認為是點陣),本代碼逐行掃描每行,先從左到右,在從上到下掃描點亮像素點。中文字符的寬度與ASCII碼字符寬度不同,一般ASCII字符寬度是中文字符的一半。在字符取模的時候,盡量寬和高都取成8的倍數,這樣讀取字符2進制數組時比較容易

        本文引用地址:http://www.104case.com/article/201611/316629.htm

        */
        void Draw_Text24(U32 x,U32 y,U32 color,const unsigned char ch[])

        {

        unsigned short int i,j;

        unsigned char mask,buffer;



        for(i=0;i<24;i++)

        {

        mask=0x80; /*掩碼*/

        buffer=ch[i*3]; /*提取一行的第一個字節*/

        for(j=0;j<8;j++)

        {

        if(buffer&mask)

        {

        PutPixel(x+j,y+i,color); /*為筆畫上色*/

        }

        mask=mask>>1;

        }

        mask=0x80; /*掩碼*/

        buffer=ch[i*3+1]; /*提取一行的第二個字節*/

        for(j=0;j<8;j++)

        {

        if(buffer&mask)

        {

        PutPixel(x+j+8,y+i,color); /*為筆畫上色*/

        }

        mask=mask>>1;

        }
        mask=0x80;
        buffer=ch[i*3+2];
        for(j=0;j<8;j++)

        {

        if(buffer&mask)

        {

        PutPixel(x+j+16,y+i,color); /*為筆畫上色*/

        }

        mask=mask>>1;

        }

        }

        }



        /*繪制大小為8×16的ASCII碼*/

        void Draw_ASCII(U32 x,U32 y,U32 color,const unsigned char ch[])

        {

        unsigned short int i,j;

        unsigned char mask,buffer;



        for(i=0;i<16;i++)

        {

        mask=0x80;

        buffer=ch[i];

        for(j=0;j<8;j++)

        {

        if(buffer&mask)

        {

        PutPixel(x+j,y+i,color);

        }

        mask=mask>>1;

        }

        }

        }



        /*LCD初始化*/

        void LCD_Init()

        {
        /*設置LCD引腳*/
        rGPCUP = 0x00000000;

        rGPCCON = 0xaaaa02a9;

        rGPDUP = 0x00000000;

        rGPDCON=0xaaaaaaaa;



        rLCDCON1=(CLKVAL_TFT<<8)|(MVAL_USED<<7)|(PNRMODE_TFT<<5)|(BPPMODE_TFT<<1)|0;

        rLCDCON2=(VBPD<<24)|(LINEVAL<<14)|(VFPD<<6)|(VSPW);

        rLCDCON3=(HBPD<<19)|(HOZVAL<<8)|(HFPD);

        rLCDCON4=(HSPW);

        rLCDCON5 = (BPP24BL<<12) | (INVVCLK<<10) | (INVVLINE<<9) | (INVVFRAME<<8) | (0<<7) | (INVVDEN<<6) | (PWREN<<3) |(BSWP<<1) | (HWSWP);



        rLCDSADDR1=(((U32)LCD_BUFFER>>22)<<21)|M5D((U32)LCD_BUFFER>>1);

        rLCDSADDR2=M5D( ((U32)LCD_BUFFER+(LCD_WIDTH*LCD_HEIGHT*4))>>1 );

        rLCDSADDR3=LCD_WIDTH*4/2;

        rLCDINTMSK|=(3);

        rTCONSEL = 0;



        rGPGUP=rGPGUP&(~(1<<4))|(1<<4);

        rGPGCON=rGPGCON&(~(3<<8))|(3<<8);

        rGPGDAT = rGPGDAT | (1<<4) ;

        rLCDCON5=rLCDCON5&(~(1<<3))|(1<<3);

        rLCDCON5=rLCDCON5&(~(1<<5))|(0<<5);

        }



        void Main(void)

        {



        LCD_Init();



        rLCDCON1|=1; /*開啟LCD顯示*/



        Brush_Background(0xFFFFFF); /*繪制白色背景*/



        /*繪制黑色字符*/

        Draw_Text16(50,100,0xff,ning);

        Draw_Text16(74,100,0xff00,bo);

        Draw_Text16(96,100,0xffff00,da);

        Draw_Text16(120,100,0xff0000,xue);

        Draw_ASCII(50,130,0x0,ASCII_A);

        Draw_ASCII(62,130,0x0,ASCII_R);

        Draw_ASCII(74,130,0x0,ASCII_M);

        while(1)

        {

        ;

        }

        }


        效果圖:


        關鍵詞: s3c2440LCD字符顯

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